五子棋手机网络对战游戏的设计与实现 摘 要 在现代社会中,手机及其它无线设备越来越多的走进普通老百姓的工作和生活。 随着3G技术的普及与应用,基于Java开发的软件在手机上的使用非常的广泛,手机增值服务的内容也是越来越多,对丰富人们的生活内容、提供快捷的资讯起着不可忽视的作用。 本文基于J2ME技术,以计算机网络游戏的运行流程为基础,分模块开发一款网络五子棋游戏软件。 本文对以下几点内容做了重点研究和探讨: 1、系统整体结构。 根据设计目标,结合普通网络游戏的运行流程,给出了系统总体设计方案,并探讨了系统设计时需要用到的关键技术。 2、手机MIDP客户端的实现。 MIDP客户端是游戏的唯一客户端,主要功能包括连接服务器进行身份验证、进行游戏并不断的与服务器交换数据。 3、后台系统的设计与实现。 后台用来处理与数据库的互联来验证用户身份、处理由客户端发送过来的数据。 由于受到客观条件的限制,本系统的测试是在三星手机模拟器上完成的,但它仍不失具一定的实用价值。 关键词:J2ME;手机游戏;servlet
The design andimplementation of gobang battle cell phone network games Abstract In modern society, more and more cellphones and other wireless devices come into the work and life of ordinarypeople. With the popularization and application of the 3rd Generation ofDigital communication technology,the development ofJava-based software in the use of mobile phones is very broad, mobilevalue-added services are more and more. It plays an import role to enrichpeople's lives and provide easier access to information. Based on J2ME technology and a computer network running game flow, sub-moduledeveloping gobang game software on-line. In this paper, the following points asa focus of study and research: 1、The overallsystem structure. According to the design goals, with the general operation ofthe network game flow, gives the system design, and explores the key technology,which is used by the design of this system. 2 、The realization of the phone MIDP client. MIDP client is the only gameclient, the main functions include connecting the server to check the status, playinggames and keeping the exchange of data with the server. 3.、The implementation and design of background system. Background is to deal withthe Internet database to verify the identity of users, processing the data, whichare sent by the clients. Due to the restrictions ofobjective conditions, the system's test completed in the Samsung handsetsimulator. But it is contrasted with a certain degree of practical value. . Key words: J2ME; handset game; servlet
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