泡泡堂网络游戏的设计与实现 摘 要 网络游戏开发是一项很大的工程,需要很多综合性的知识。这对于刚刚入门的开发者来说很难理解。本论文从研究开发一个模仿泡泡堂网络游戏的例子出发,讲述网络游戏开发中用到的一些最基本的知识和设计思想,使大家清晰的理解游戏开发的过程。 整个设计中利用java中的swing编程,结合游戏的操作流程,对整个游戏进行精心的设计和大量的测试,实现游戏软件服务器端和客户端的开发,为玩家提供一个友好美观的操作界面,并添加聊天等功能以增加玩家之间的互动性,此外实现了可编辑场景地图的功能,使得游戏内容的更加丰富,玩家交互性更好,确保了游戏更具有趣味性、灵活性,以满足玩家对这款网络游戏的要求。 关键词:消息传输;java-swing;网络游戏;线程;场景
The Design and Implementation of “PaoPaoTang”Network Game Abstract Network game development is a big project thatrequires a lot of integration of knowledge. It is difficult to understand forbeginner in this field. This thesis base on the research and development of a Gamenamed “PaoPaoTang”, as an example, it descript the development of fundamentalknowledge and theory when design a network game, so that we can more clearlyunderstand the game development process. The whole design uses the java-swing programming,combines with the operation of the game, designs the entire game and does numeroustests, realize the game software running at server and client, provide afriendly and aesthetically pleasing interface for players, and add chatfunctions to increase the communion between the players each other. In additionto designs the scene map editing functions to make the game for richer contentand better interactive with players. Finally to ensure that the game is morefun and flexibility it can satisfy the network game requirements for players. Keywords: message transfers; java-swing; network game; thread; scene
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